There are Mini-games between levels (Such as Puzzles or bejewelled blends), but only a limited Number of Variations, and these are just as uninspired as the Rest of the Game. There are also a few miserable Attempts to bring a bit of Variety to the Monotony, for Example where you have to connect things or they are paraphrased. The Items you have to look for there very often don't make Sense in Context-I mean, how does a Muffin or a Phone Symbol help me with my Escape? There is no Story, except that you should get down from the Island (but that remains the only Info). Escape Rosecliff Island, however, lacks both. Especially these Hidden Object Games need at least a Touch of Story, which is sensibly reflected in the Places and objects, and an obvious Goal that animates you to continue playing. What bothers me most personally is the Lack of a Goal. These then come back in breaking frequency, because instead of providing a bit of Variety, you have to look for the eternally same Stuff. Yes, the 25 Places exist, and the 2000 + Items may also exist-but these are often just other Versions of the same Items (Eg, two different looking Horseshoes). It advertises itself with "over 2000 + Items and 25 Places," but that's simply a Lie. Unfortunately, this Game gets everything wrong that you can only think of. This in itself is certainly a Matter of Taste, but-if it is well done-it may well be worth a Look. Escape Rosecliff Island is a Hidden Object Point & Click game.
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